About Nexerate

A broad background.One point of contact.

Nexerate · Norway

We build websites, apps, and interactive 3D experiences. We stay in close contact from the first conversation through to delivery, sharing progress and working through decisions with you.

Our work spans websites and apps, interactive 3D on the web, and real-time tools such as Terraform, a terrain system built for performance. That background helps us work through both the visual choices and the more demanding parts of a build.

Where we are strongest

From everyday websites to real-time 3D.

Websites

Client sites built so you can update and publish content yourself.

Apps

iOS apps, from a trading game to a community app for a student organisation.

3D on the web

Interactive charts and maps that keep complex data readable.

Real-time 3D

Terrain, tools, and performance-critical systems, as in Terraform.

How we work

We develop the idea with you.

01

Stay closely involved

You get regular updates from us and see the work in progress. We keep you involved while there is still room to change direction.

02

Explore the options

Your sketches give us a starting point. We show you different directions side by side and explain what each changes, so you can decide what fits.

03

Take care of the details

We check the layout, navigation, and how features behave. The small inconsistencies that are easy to overlook get attention too.

The path here

Where the work began.

2017

Starting with games

We started programming through game projects and became especially interested in the tools and systems behind them.

2018–22

Unity tools

We released procedural generation and editor tools for Unity developers on the Asset Store, including terrain, islands, and foliage workflows.

2022

Websites and apps

We started building for the web and released Poltergeist, a trading game for iOS.

2024

The Online app

We built the frontend and design of the Online app for the student organisation at NTNU, working alongside Online's own backend team.

Now

Building Terraform

Terraform is our largest ongoing project: a real-time terrain system built on Unity's DOTS and GPU compute, with an authoring tool on top. It runs alongside our client websites and interactive 3D for the web.

The Unity assets are still available. Poltergeist and Online are live on the App Store, and Terraform is being developed toward release.

Work together

What would you like to build?

Tell us what you have in mind. An early idea is enough to start a useful conversation.

Start a conversation