01
Build and edit terrain
Shape landscapes in 3D using the terrain editing tools.
Terrain system · In development
A real-time terrain system with an authoring tool built on top, for creating landscapes and working with real terrain data.

Development capture
The project
Terraform is a real-time terrain system with an authoring tool built on top. Create landscapes or import Norwegian terrain data, then explore and edit the result in 3D.
The editing tools are already usable during development, but Terraform is not yet publicly available. We are continuing development toward release.
01
Shape landscapes in 3D using the terrain editing tools.
02
Import Norwegian terrain data to explore and edit real landscapes.
03
Lakes and rivers respond to terrain edits. Breach an outlet and the lake drops; dig across a river and it finds a new path.


Performance
Terraform was built for performance from day one. It runs on Unity's Data-Oriented Technology Stack (DOTS), with entities, components, systems, and parallel jobs. Terrain data is GPU-native, and large worlds stream in in real time as you move.
The CPU handles logic and orchestration: the chunks, layers, and patches that organise the world. Compute shaders do the heavy lifting. Our test world covers 40 × 40 km of real Norwegian terrain and runs at over 150 fps on a MacBook Air.

System map
See how the parts of Terraform work together. Select a module to read more.




